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Tides of Infamy

Are you ready to sail these waters?

Tides of Infamy is a high seas adventure fraught with peril, where you command your ships in a battle for infamy against fellow pirates, sea monsters, the elements and Pirate Luck.

Gain Marks of Infamy by successfully smuggling black market supplies, plundering settlements, salvaging treasure, raiding ships and exploring new waters as you sail into uncharted seas.

Be the first to gain notoriety through infamous deeds, but beware, untold dangers lurk in these waters!
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How to play Tides of Infamy

For 2 to 4 players, the object of the game is to obtain Marks of Infamy. The first player to collect 20 (2 players), 17 (3 players), 15 (4 players) or 25 (4 player team play) Marks wins.

In Tides of Infamy you will command three pirate ships: a Man of war, a Sloop of war and a Bilander, using Movement cards to discover mystic portals, pirate bays, seamy ports and treasure islands. Ports provide limited Shadow Trade Tokens for smuggling where each island has a unique Plunder Token that pirate ships can steal. After placing the Plunder or Shadow Trade tokens on your pirate ship, you must store them up in a Pirate Bay.
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Marks of Infamy

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Marks of Infamy are rewarded by returning Shadow Trade or Plunder Tokens to a Pirate Bay, exploring one of the last seven map tiles, weathering a Pirate Luck event or successfully raiding opponent’s pirate ships through Battle cards. Victorious ships also gain any tokens the opposing ship was carrying.

Pirate Luck Events

Movement cards with a cross bones symbol trigger a Pirate Luck event for each opponents' ship on a selected tile.  The Pirate Luck event is determined by a Pirate Luck card and is kept by the affected player. An event has the chance to summon a Maelstrom, a Sea Serpent, Devil Whales, an Aspidochelone, a Storm, Sirens, a Rogue Wave, Sea Nymphs, a Sea Monster or a Shipwreck. Ships can avoid the event by discarding a previously earned Pirate Luck card or a player may choose to brave the event for a Mark of Infamy.
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Do you have what it takes to sail these waters?
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